Hello, the title pretty much says it all, but I'm looking for someone to add some boss mechanics to some raids bosses, obviously willing to pay or I wouldn't be posting here .

You can get ahold of me on Discord @ Prosper#8196, I will ask for proof of reputation, r-s account, etc.


Example of how its layed out for other bosses:

Spoiler for Script Example:
Code:
        int maxHit;
        int damage;
        int randomHit;
        final int hitDelay;
        final int hit;
        int clientSpeed;
        int gfxDelay;
        vorkath.playAnimation(Animation.create(7952));
        if (vorkath.getLocation().isWithinDistance(vorkath, challenger, 1)) {
            clientSpeed = 70;
            gfxDelay = 80;
        } else if (vorkath.getLocation().isWithinDistance(vorkath, challenger, 5)) {
            clientSpeed = 90;
            gfxDelay = 100;
        } else if (vorkath.getLocation().isWithinDistance(vorkath, challenger, 8)) {
            clientSpeed = 110;
            gfxDelay = 120;
        } else {
            clientSpeed = 130;
            gfxDelay = 140;
        }
        hitDelay = (gfxDelay / 20) - 1;
        challenger.getActionSender().sendProjectile(Projectile.create(vorkath.getCentreLocation(), challenger.getCentreLocation(), 1479, 45, 50, clientSpeed, 35, 35, challenger.getProjectileLockonIndex(), 10, 48));
        maxHit = 61;
        damage = MagicCombatAction.getAction().damage(maxHit, vorkath, challenger, CombatState.AttackType.MAGIC, Skills.MAGIC, Prayers.PROTECT_FROM_MAGIC, false, false);
        randomHit = Misc.random(damage < 1 ? 0 : damage);
        hit = randomHit;
        vorkath.getCombatState().setAttackDelay(5);
        vorkath.getCombatState().setSpellDelay(6);
        World.getWorld().submitStoppingTick(hitDelay, () -> {
            challenger.playGraphics(Graphic.create(1480));
            challenger.inflictDamage(new Hit(hit), vorkath);
            challenger.getActiveCombatAction().recoil(vorkath, challenger, hit);
        });
        challenger.getActiveCombatAction().vengeance(vorkath, challenger, hit, 1);
        vorkath.incremenentAttacks();
    }