projectiles:Code:private static final Animation SHIELD_DAMAGE_ANIMATION = new Animation(27110, Priority.MEDIUM); protected static final Animation ATTACK_ANIMATION_THRONE = new Animation(27109, Priority.HIGH); protected static final Animation DEATH_ANIMATION_THRONE = new Animation(27111, Priority.HIGH); protected static final Animation FLYING_ATTACK_ANIMATION = new Animation(27114, Priority.HIGH); protected static final Animation FLYING_KNOCKBACK_ANIMATION = new Animation(27116, Priority.HIGH); protected static final Animation FLYING_CHANNEL_ANIMATION = new Animation(27117, Priority.HIGH); protected static final Animation FLYING_DEATH_ANIMATION = new Animation(27118, Priority.HIGH); private static final Animation SPIDER_SPAWN_ANIMATION = new Animation(27119, Priority.HIGH); private static final Animation SPIDER_SPROUT_ANIMATION = new Animation(27126, Priority.HIGH); private static final Animation SPIDER_WEB_ANIMATION = new Animation(27127, Priority.HIGH); private static final Animation SPIDER_MELEE_ANIMATION = new Animation(27123, Priority.HIGH); private static final Animation SPIDER_RANGED_ANIMATION = new Animation(27125, Priority.HIGH); private static final Animation SPIDER_MAGIC_ANIMATION = new Animation(27124, Priority.HIGH); private static final Animation SPIDER_DEATH_ANIMATION = new Animation(27128, Priority.HIGH); private static final Graphic SPROUT_END_PROTECTED_GRAPHIC = new Graphic(11597, Priority.MEDIUM); private static final Graphic SPROUT_END_DAMAGE_GRAPHIC = new Graphic(11600, GraphicHeight.HIGH, Priority.MEDIUM);
Remove 10k from graphics and 19k from animations. If I missed any just find them by adding +-1 to the others etcCode:throne magic - 11594, end gfx 11581 for players or 11582 for pillars ranged bomb - 11583, end gfx: 11584 blood attack phase 2- 11591, end gfx: 11592 (or 85 if splashed) electricity - 11585 nylocas spawn - 11586 magic attack phase 3 - 11594




