Thread: OSRoyale interaction lag fix

Page 1 of 2 12 LastLast
Results 1 to 10 of 14
  1. #1 OSRoyale interaction lag fix 
    Registered Member
    Join Date
    Jul 2018
    Posts
    47
    Thanks given
    3
    Thanks received
    13
    Rep Power
    28
    Hi,

    I’m paying someone to fix an issue with OsRoyale whereby if you’re further than two tiles away and try to interact with something, it only walks you two tiles closer, requiring you to keep clicking on the thing you’re interacting with.

    Please let me know how much you’d charge for this.
    Attached image
    Reply With Quote  
     

  2. #2  
    #1 Interface Services

    Herb's Avatar
    Join Date
    Nov 2015
    Posts
    587
    Thanks given
    181
    Thanks received
    705
    Rep Power
    4387
    I've been working with a server that is using Os-Royale. Been in development for over a year, I HIGHLY suggest you to use a different base man. There are like 2k+ bugs that we've found and it's just a waste of time & money. Even after fixing so many bugs players still managed to find 200+ more.
    But it's up to you mate.

    But to answer your request, Zac (Developer from Illerai) is very good with client sided things. You should hit him up.
    Spoiler for signature:
    Reply With Quote  
     

  3. #3  
    Registered Member
    Join Date
    Jul 2018
    Posts
    47
    Thanks given
    3
    Thanks received
    13
    Rep Power
    28
    Quote Originally Posted by Herb View Post
    I've been working with a server that is using Os-Royale. Been in development for over a year, I HIGHLY suggest you to use a different base man. There are like 2k+ bugs that we've found and it's just a waste of time & money. Even after fixing so many bugs players still managed to find 200+ more.
    But it's up to you mate.

    But to answer your request, Zac (Developer from Illerai) is very good with client sided things. You should hit him up.
    Thank you for the advice.

    Is it a client sided issue?
    Attached image
    Reply With Quote  
     

  4. #4  
    Blurite

    Corey's Avatar
    Join Date
    Feb 2012
    Age
    26
    Posts
    1,491
    Thanks given
    1,245
    Thanks received
    1,729
    Rep Power
    5000
    Quote Originally Posted by TektonRSPS View Post
    Is it a client sided issue?
    Doubt it, since the server is in charge of telling the client where to walk (if at all).
    Attached image
    Reply With Quote  
     

  5. #5  
    #1 Interface Services

    Herb's Avatar
    Join Date
    Nov 2015
    Posts
    587
    Thanks given
    181
    Thanks received
    705
    Rep Power
    4387
    Quote Originally Posted by Corey View Post
    Doubt it, since the server is in charge of telling the client where to walk (if at all).
    Hmm that's quite interesting, usually tiles etc are client sided correct?

    I've seen 2 other developers work on OS-Royale and loads of stuff is also client sided.
    Might be wrong, not a developer
    Spoiler for signature:
    Reply With Quote  
     

  6. #6  
    The One And Only

    01053's Avatar
    Join Date
    Apr 2011
    Age
    28
    Posts
    2,887
    Thanks given
    417
    Thanks received
    885
    Rep Power
    856
    I don't know exactly how OS-Royales interaction packets work but it sounds like the issue is as simple as this.

    Code:
    if (distanceFromObject(playerX, playerY, objectX, objectY) <= 2)
       //begin interaction.
    else
      //do nothing...
    My guess would be run some sort of task when you interact with the object and when you're within distance begin the interaction.


    Reply With Quote  
     

  7. #7  
    Blurite

    Corey's Avatar
    Join Date
    Feb 2012
    Age
    26
    Posts
    1,491
    Thanks given
    1,245
    Thanks received
    1,729
    Rep Power
    5000
    Quote Originally Posted by Herb View Post
    Hmm that's quite interesting, usually tiles etc are client sided correct?
    Correct, but in this case it's the server telling the client which coords to walk to - if it's only walking 2 tiles at a time it's more than likely the server telling the client an incorrect location to walk to.
    Attached image
    Reply With Quote  
     

  8. #8  
    Registered Member

    Join Date
    Oct 2012
    Posts
    142
    Thanks given
    37
    Thanks received
    60
    Rep Power
    122
    Post object interaction packet and interaction task code.

    I'll fix it for free.
    Reply With Quote  
     

  9. #9  
    #1 Interface Services

    Herb's Avatar
    Join Date
    Nov 2015
    Posts
    587
    Thanks given
    181
    Thanks received
    705
    Rep Power
    4387
    Quote Originally Posted by Corey View Post
    Correct, but in this case it's the server telling the client which coords to walk to - if it's only walking 2 tiles at a time it's more than likely the server telling the client an incorrect location to walk to.
    Aha I see, thanks for the info .
    Spoiler for signature:
    Reply With Quote  
     

  10. #10  
    Registered Member
    24th's Avatar
    Join Date
    Oct 2016
    Posts
    250
    Thanks given
    35
    Thanks received
    85
    Rep Power
    189
    Quote Originally Posted by Corey View Post
    Doubt it, since the server is in charge of telling the client where to walk (if at all).
    ?

    Client > Server packet for walking, lol.
    Reply With Quote  
     

Page 1 of 2 12 LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. [$100+]Lag Fixes for PI
    By Jack2k10 in forum Buying
    Replies: 3
    Last Post: 05-02-2011, 06:16 PM
  2. Replies: 50
    Last Post: 04-07-2011, 10:11 PM
  3. DeltaClean - Walking Lag Fix
    By Arkadian in forum Tutorials
    Replies: 37
    Last Post: 08-12-2010, 07:17 AM
  4. Players = Lag = Fix Stability
    By Pentiun in forum Help
    Replies: 4
    Last Post: 08-01-2010, 02:32 AM
  5. RTuqesting help on walking lag fix
    By Trock in forum Requests
    Replies: 0
    Last Post: 10-24-2009, 12:04 AM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •