Vouch for goose
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I am only hiring developers who know what their doing. I am paying a decent amount of cash.
I am paying a developer to do the following:
1) world 1 has a portal to world 2, upon entering the portal a new character file is loaded while keeping the same name
2) specific items gained in world 2 need to be able to transfer to your world 1 account
3) Cross clan chat between both worlds is needed
4) A portal is needed in world 2 that you can click to go back to world 1
To contact me, my discord is:
Mother Goose#4767
if you need my skype, it is:
unrivaled_gods
Vouch for goose
gl man
Why not do it yourself? I think you're more than capable, but rather need some a major idea on how it works. I'll gladly help, though I don't have time to complete the task
i'm more then happy to hear why this is more than $200 in your opinion, like could you explain why you 'highly doubt' this is not worth $200 worth of work? I'm sure someone who knows what their doing can get the login server working thus allowing; clan chat between both worlds, friend chat working between both worlds, all this without much hassle. As i said, if they know what they are doing.
Might be worth considering alternatives to the functionality, a portal between worlds is relatively straightforward, one-way transferring items offline seems unnecessarily complex, why not use the same account and require players to bank everything before they enter? A social server is also a whole other beast
He has got a point, you'd have to be good to get this all done in under 2 days to make a decent wage.
This seems very similar to the world switcher in OSRS, but rather than choosing a world you click a portal and it takes you to world 2. Personally, I don't think this an easy task. The way OSRS and third party clients do this is by disconnecting the player and reconnecting them to the world of their choosing, and im sure your client probably doesnt have the infrastructure to just outright implement this.
Furthermore, a lot of features you're asking for require significant core changes to the server.
"1) world 1 has a portal to world 2, upon entering the portal a new character file is loaded while keeping the same name"
Is your player data currently separated? E.g. Inventory, bank data, etc stored in one file and player username, password, email, join date etc stored elsewhere. If not the developer will have to implement this
"2) specific items gained in world 2 need to be able to transfer to your world 1 account"
To expand upon my point in 1), the developer will need to parse the account file from world 1 and add the items from world 2 when transferring back.
"3) Cross clan chat between both worlds is needed"
You need a management server for this, and writing one from scratch is no easy task.
And all of this has to be thoroughly bug tested....
For $200, this is not worth it at all.
You've most likely noticed the pattern because I can't be arsed to comment on threads on which I have no criticism(or the occasional sarcasm/satire) to give. I find posts such as "good luck" to be a worthless waste of time. If you feel attacked by my comments, the problem is in you.
You're effectively requesting a cross-world communication server here. Now let's discuss what that means:
1) The person implementing it must have a good understanding of how networking works, as this requires to be done through networking unless you intend to host both worlds on the same dedicated server. If you look at the networking on the servers out there on rune-server, and of course if you understand the login behind them, you'd realize how few people around here actually truly understand how networking works. Of course if you're fine with a shit implementation, you might eventually find someone to do it.
2) This requires proper synchronization. Another aspect in the language not too many people around here understand. Without proper synchronization, you could override and lose progress on accounts and whatnot. Effectively, you'd be creating a bond the same as the client and server have, except the idea behind a communication server is the following:
Let's demonstrate sending a clan message:
Player A sends a message -> The server on which the player is logged in receives it. Now the message is transported onto the middle server that connects the two(or more) worlds. That middle server will then dispatch the messages back to both worlds, which then spreads the clan message to everyone on the channel, regardless of the world. This is the general concept behind a cross-world communication server, of course you can do certain things differently here, especially since you're asking for so little here.. but I'm sure you want more than just clan chat though; what about private messaging? You didn't mention that. By asking for as little as you're asking, someone might actually write up a system for you that is very inflexible, meaning you may not be able to easily implement further packets to properly support cross-world communication.
3) Now that we've filtered out the vast majority of rune-server, you're left with a bunch of people who are generally busy and require high salary even for little tasks. I personally do not take up short one-time tasks unless I'm getting paid at least $50 an hour and there's more than a few hours of work in it. The developer needs to familiarize themselves with the source at least a little bit, since that's what they're working with.
The whole portal idea you have isn't very difficult to implement on its own. It's effectively just an automatic relog; although if you wish to avoid the whole relogging process and keep it "seamless", you're up for a very big challenge.
The fact that only so few servers out there actually have proper cross-world communication adds on to my points, it's not even something you can simply just rip out of a random source out there and call it a day. This requires tens of hours of work to write from scratch.
Good luck!
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