Thread: [Buying] Npc Pathing - 11/27/2017

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  1. #1 [Buying] Npc Pathing - 11/27/2017 
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    I mostly want to improve the experience for PVPers.

    So to do this I was hoping I could improve the simple but essential things such as Pathing (player running to x position) - It seems a little odd sometimes, not very smooth.

    I'm not sure where to start on this but if someone is interested in offering their services, could perhaps comment the code so I can improve aswell!

    I would have no problem compensating you for your time.

    Thanks for reading regardless,

    Let me know if you're interested via Rune-Server PM! (I ONLY HAVE DISCORD)

    Just got scammed by Shabs.

    Proof my money is good.
    Spoiler for Scam proof:


    Attached image


    Removed me off Discord after initial payment for some interfaces, and Pathing.(I won this case)




    Please let me know if you guys can do this

    Currnet Issues

    - Npcs sometimes are easy to safespot because they will not go to the players area to attack.
    - Npcs will not attack if they're small at a diagonal angle. So if a rock crab is to my north-west square it wont attack me, but I can shoot it long range, but I can't attack melee.
    - Other weird stuff happens which I hope is just all generally corrected.
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  2. #2  
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    Still buying
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    skype?
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    Still on the search

    Happy thanksgiving my friends (:
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    Doesn't seem like pathfinding is your problem. Offsets are only caused by mismatching data between the server and the source, which is only possible through player updating. You're looking for someone to fix your player updating, not the pathfinding itself.
    I suggest you look at the walking/running directions in player updating. It may be possible that you got one of those wrong so it fucks up (not instantly, just when you move in that given direction)
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    Quote Originally Posted by Kris View Post
    Doesn't seem like pathfinding is your problem. Offsets are only caused by mismatching data between the server and the source, which is only possible through player updating. You're looking for someone to fix your player updating, not the pathfinding itself.
    I suggest you look at the walking/running directions in player updating. It may be possible that you got one of those wrong so it fucks up (not instantly, just when you move in that given direction)

    Yup adding my own fixes for this, still need help with Pathing in general nonetheless.

    Thanks for the input and I appreciate your help!

    - Still looking for some help here! Thank you! Msg me on here or give me Discord!
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