Thread: [PI] Hits Don't Show Up In Certain Areas (Paying)

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  1. #1 [PI] Hits Don't Show Up In Certain Areas (Paying) 
    I'm President Carter


    Join Date
    Jan 2011
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    Well my hits stopped showing up in certain areas like in Duel Arena or in Fight Pits. They worked fine before but now it doesn't work in those two areas. When you duel someone and you attack them the animation will work but the hp bar won't show up and the hits won't show up either. Also the players health won't go down. If someone can help me fix this I'll pay. We can work out the price on msn. My msn is: [Only registered and activated users can see links. ]

    Edit:
    So I tried doing a stacktrace on attacking players in Duel Arena and this is what I got.
    Code:
    [8/24/11 6:13 PM]:      at java.lang.Thread.dumpStack(Thread.java:1249)
    [8/24/11 6:13 PM]:      at server.model.players.CombatAssistant.attackPlayer(Com
    batAssistant.java:1050)
    [8/24/11 6:13 PM]:      at server.model.players.Client.process(Client.java:1461)
    
    [8/24/11 6:13 PM]:      at server.model.players.PlayerHandler.process(PlayerHand
    ler.java:169)
    [8/24/11 6:13 PM]:      at server.Server.main(Server.java:169)
    AttackPlayer Method:
    Code:
    	/**
    	* Attack Players, same as npc tbh xD
    	**/
    	
    		public void attackPlayer(int i) {
    		if (c.duelStatus > 0) {
    			try {
    				Thread.dumpStack();
    			} catch (Exception e) {
    				e.printStackTrace();
    			}
    		}
              if (c.playerEquipment[c.playerWeapon] == 13022) {
    			c.gfx0(2138);
              }
    		  if (c.playerEquipment[c.playerRing] == 15017) {
    				double attackSpeed = (c.attackTimer / 150 * 150 + c.attackTimer);
    				attackSpeed = attackSpeed;
    			}
    			if (c.playerEquipment[c.playerRing] == 15398) {
    				double attackSpeed = (c.attackTimer / 10000 * 10000 + c.attackTimer);
    				attackSpeed = attackSpeed * 10000;
    			}
                    if(c.vestaDelay > 0) {
                       resetPlayerAttack();
                       return;
                    }
    				if(c.playerEquipment[c.playerWeapon] == 18357 && 9342 != c.playerEquipment[c.playerArrows]){
                    c.sendMessage("You can't use Chaotic Crossbow Without Onyx Bolts! (You dumb?)");
                    return;	
    				}
    				if (c.playerEquipment[c.playerWeapon] == 15241) {
    					c.gfx0(2138);
    				}
    				if(c.playerEquipment[c.playerWeapon] == 15241 && 15243 != c.playerEquipment[c.playerArrows]){
    					c.sendMessage("You can't use Hand Cannon without the shots! (You dumb?)");
    					return;
    				}
    					if(c.curseActive[18]) { // SoulSplit GFX's - CAUSES CRASH
    					if(c.oldNpcIndex > 0) {
    					if(Server.npcHandler.npcs[c.oldNpcIndex] != null) {
    					try {
    					if(c.curseActive[18] && !c.prayerActive[23] && c.playerLevel[3] <= 99) {
    						int heal = 2;
    						if(c.playerLevel[3] + heal >= c.getPA().getLevelForXP(c.playerXP[3])) {
    							c.playerLevel[3] = c.getPA().getLevelForXP(c.playerXP[3]);
    						} else {
    							c.playerLevel[3] += heal;
    						}
    						c.getPA().refreshSkill(3);
    					}
    					final int pX = c.getX();
     					final int pY = c.getY();
    					final int nX = Server.npcHandler.npcs[c.oldNpcIndex].getX();
    					final int nY = Server.npcHandler.npcs[c.oldNpcIndex].getY();
    					final int offX = (pY - nY)* -1;
    					final int offY = (pX - nX)* -1;
    					c.SSPLIT = true;
    					c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, 50, 2263, 9, 9, c.oldNpcIndex + 1, 24, 0);
    					EventManager.getSingleton().addEvent(new Event() {
    					public void execute(EventContainer b) {
    					c.SSPLIT = false;
    				        b.stop();
    					}
    					}, 500);
    					/*EventManager.getSingleton().addEvent(new Event() { // CAUSES CRASH
    					public void execute(EventContainer b) {
    					//c.getPA().createPlayersProjectile2(nX, nY, offX, offY, 50, 50, 2263, 9, 9, - c.playerId - 1, 24, 0);
    				        b.stop();
    					}
    					}, 800);*/
    					} catch (Exception e) {
    					e.printStackTrace();
    				}
    			}
    		}
    	}
    				
    				if(c.curseActive[19]) { // Turmoil
    				c.getstr = PlayerHandler.players[i].playerLevel[2] * 10 / 100;
    				c.getdef = PlayerHandler.players[i].playerLevel[1] * 15 / 100;
    				c.getatt = PlayerHandler.players[i].playerLevel[0] * 15 / 100;
    				c.getranged = PlayerHandler.players[i].playerLevel[4] * 15 / 100;
    				c.getmagic = PlayerHandler.players[i].playerLevel[6] * 15 / 100;
    				}
    					
    		
    
                for (int u : c.Bolts)  {
                    for (int y : c.BOWS)  {
                        if(y == c.playerEquipment[c.playerWeapon] && c.playerEquipment[c.playerWeapon] != 9185 && u == c.playerEquipment[c.playerArrows] && c.playerEquipment[c.playerWeapon] != 15241 && u == c.playerEquipment[c.playerArrows]){
                            c.sendMessage("You can only use arrows with this bow.");
                            return;
                        }
                    }
                }
    			
    		if(c.specEffect == 4) {
    		c.specEffect = 0;
    
    		}
                        /* DEGRADING */
    		if (Server.playerHandler.players[i] != null) {
    			
    			if (Server.playerHandler.players[i].isDead) {
    				resetPlayerAttack();
    				return;
    			}
    			
    			if(c.respawnTimer > 0 || Server.playerHandler.players[i].respawnTimer > 0) {
    				resetPlayerAttack();
    				return;
    			}
    			if(Server.playerHandler.players[i].trade11 > 0) {
    				c.sendMessage("You cannot attack a player that has just started the game!");
    				c.sendMessage("this is to stop STG (Stop transfering gold)");
    				resetPlayerAttack();
    				return;
    			}
    
    			if(c.underAttackBy != 0 || c.underAttackBy2 > 0 || c.curseActive[9]) {
    			}
    
    			if (c.playerRights >= 1 &&  c.playerRights < 3 && c.duelStatus < 1) {
    				c.sendMessage("Staff can't attack players! U fucking dumb? Trying to abuse? Gtfo");
    				resetPlayerAttack();
    			}else{
    			if (c.inFunPk && c.playerRights >= 1 &&  c.playerRights < 3) {
    				return;
    				}
    			}
    	
    			if(Server.playerHandler.players[i].playerRights >= 1 && Server.playerHandler.players[i].playerRights < 3 && c.duelStatus < 1) {
    				c.sendMessage("You can't attack staff members cause they own you!");
    				resetPlayerAttack();
    				return;
    			}
    
    			if (c.getPA().getWearingAmount() < 4 && c.duelStatus < 1) {
    				c.sendMessage("You must be wearing at least 4 items to attack someone.");
    				resetPlayerAttack();
    				return;
    			}
    			
    			boolean sameSpot = c.absX == Server.playerHandler.players[i].getX() && c.absY == Server.playerHandler.players[i].getY();
    			if(!c.goodDistance(Server.playerHandler.players[i].getX(), Server.playerHandler.players[i].getY(), c.getX(), c.getY(), 25) && !sameSpot) {
    				resetPlayerAttack();
    				return;
    			}
    
    			if(Server.playerHandler.players[i].respawnTimer > 0) {
    				Server.playerHandler.players[i].playerIndex = 0;
    				resetPlayerAttack();
    				return;
    			}
    			
    			if (Server.playerHandler.players[i].heightLevel != c.heightLevel) {
    				resetPlayerAttack();
    				return;
    			}
    			if (c.attackTimer == 1) {
    				applyLeeches(i);
    			}
    			//c.sendMessage("Made it here0.");
    			c.followId = i;
    			c.followId2 = 0;
    			if(c.attackTimer <= 0) {
    				c.usingBow = false;
    				c.specEffect = 0;
    				c.usingRangeWeapon = false;
    				c.rangeItemUsed = 0;
    				boolean usingBow = false;
    				boolean usingArrows = false;
    				boolean usingOtherRangeWeapons = false;
    
    				boolean usingCross = c.playerEquipment[c.playerWeapon] == 9185;
    				c.projectileStage = 0;
    				
    				if (c.absX == Server.playerHandler.players[i].absX && c.absY == Server.playerHandler.players[i].absY) {
    					if (c.freezeTimer > 0) {
    						resetPlayerAttack();
    						return;
    					}	
    					c.followId = i;
    					c.attackTimer = 0;
    					return;
    				}
    				
    				/*if ((c.inPirateHouse() && !Server.playerHandler.players[i].inPirateHouse()) || (Server.playerHandler.players[i].inPirateHouse() && !c.inPirateHouse())) {
    					resetPlayerAttack();
    					return;
    				}*/
    				//c.sendMessage("Made it here1.");
    				if(!c.usingMagic) {
    					for (int bowId : c.BOWS) {
    						if(c.playerEquipment[c.playerWeapon] == bowId) {
    							usingBow = true;
    							for (int arrowId : c.ARROWS) {
    								if(c.playerEquipment[c.playerArrows] == arrowId) {
    									usingArrows = true;
    								}
    							}
    						}
    					}
    				
    					for (int otherRangeId : c.OTHER_RANGE_WEAPONS) {
    						if(c.playerEquipment[c.playerWeapon] == otherRangeId) {
    							usingOtherRangeWeapons = true;
    						}
    					}
    				}
    				if (c.autocasting) {
    					c.spellId = c.autocastId;
    					c.usingMagic = true;
    				}
    				//c.sendMessage("Made it here2.");
    				if(c.spellId > 0) {
                        c.usingMagic = true;
                    }
    
    				Client o2 = (Client)Server.playerHandler.players[i];
    				o2.specialHitMask = getHitType(usingBow, c.usingMagic);
    				
    				c.attackTimer = getAttackDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
    
    				if(c.duelRule[9]){
    				boolean canUseWeapon = false;
    					for(int funWeapon: Config.FUN_WEAPONS) {
    						if(c.playerEquipment[c.playerWeapon] == funWeapon) {
    							canUseWeapon = true;
    						}
    					}
    					if(!canUseWeapon) {
    						c.sendMessage("You can only use fun weapons in this duel!");
    						resetPlayerAttack();
    						return;
    					}
    				}
    				//c.sendMessage("Made it here3.");
    				if(c.duelRule[2] && (usingBow || usingOtherRangeWeapons)) {
    					c.sendMessage("Range has been disabled in this duel!");
    					return;
    				}
    				if(c.duelRule[3] && (!usingBow && !usingOtherRangeWeapons && !c.usingMagic)) {
    					c.sendMessage("Melee has been disabled in this duel!");
    					return;
    				}
    				
    				if(c.duelRule[4] && c.usingMagic) {
    					c.sendMessage("Magic has been disabled in this duel!");
    					resetPlayerAttack();
    					return;
    				}
    				
    				if((!c.goodDistance(c.getX(), c.getY(), Server.playerHandler.players[i].getX(), Server.playerHandler.players[i].getY(), 4) && (usingOtherRangeWeapons && !usingBow && !c.usingMagic)) 
    				|| (!c.goodDistance(c.getX(), c.getY(), Server.playerHandler.players[i].getX(), Server.playerHandler.players[i].getY(), 2) && (!usingOtherRangeWeapons && usingHally() && !usingBow && !c.usingMagic))
    				|| (!c.goodDistance(c.getX(), c.getY(), Server.playerHandler.players[i].getX(), Server.playerHandler.players[i].getY(), getRequiredDistance()) && (!usingOtherRangeWeapons && !usingHally() && !usingBow && !c.usingMagic)) 
    				|| (!c.goodDistance(c.getX(), c.getY(), Server.playerHandler.players[i].getX(), Server.playerHandler.players[i].getY(), 10) && (usingBow || c.usingMagic))) {
    					//c.sendMessage("Setting attack timer to 1");
    					c.attackTimer = 1;
    					if (!usingBow && !c.usingMagic && !usingOtherRangeWeapons && c.freezeTimer > 0)
    						resetPlayerAttack();
    					return;
    				}
    				
    				if(!usingCross && !usingArrows && usingBow && (c.playerEquipment[c.playerWeapon] < 4212 || c.playerEquipment[c.playerWeapon] > 4223) && !c.usingMagic) {
    					if(c.playerEquipment[c.playerWeapon] == 15241)
    						c.sendMessage("You have run out of hand cannon shots!");
    					else
    					c.sendMessage("You have run out of arrows!");
    					c.stopMovement();
    					resetPlayerAttack();
    					return;
    				}
    				if(correctBowAndArrows() < c.playerEquipment[c.playerArrows] && Config.CORRECT_ARROWS && usingBow && !usingCrystalBow() && c.playerEquipment[c.playerWeapon] != 9185 && !c.usingMagic) {
    					c.sendMessage("You can't use "+c.getItems().getItemName(c.playerEquipment[c.playerArrows]).toLowerCase()+"s with a "+c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()+".");
    					c.stopMovement();
    					resetPlayerAttack();
    					return;
    				}
    				if(c.playerEquipment[c.playerArrows] != 15243 && c.playerEquipment[c.playerWeapon] == 15241) {
    					c.sendMessage("You can't use "+c.getItems().getItemName(c.playerEquipment[c.playerArrows]).toLowerCase()+"s with a "+c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()+".");
    					c.stopMovement();
    					c.npcIndex = 0;
    					return;
    				}
    				if (c.playerEquipment[c.playerWeapon] == 9185 && !properBolts() && !c.usingMagic) {
    					c.sendMessage("You must use bolts with a crossbow.");
    					c.stopMovement();
    					resetPlayerAttack();
    					return;				
    				}
    				
    				
    				if(usingBow || c.usingMagic || usingOtherRangeWeapons || usingHally()) {
    					c.stopMovement();
    				}
    				
    				if(!checkMagicReqs(c.spellId)) {
    					c.stopMovement();
    					resetPlayerAttack();
    					return;
    				}
    				
    				c.faceUpdate(i+32768);
    				
    				if(c.duelStatus != 5) {
    					if(!c.attackedPlayers.contains(c.playerIndex) && !Server.playerHandler.players[c.playerIndex].attackedPlayers.contains(c.playerId)) {
    						c.attackedPlayers.add(c.playerIndex);
    						c.isSkulled = true;
    						c.skullTimer = Config.SKULL_TIMER;
    						c.headIconPk = 0;
    						c.getPA().requestUpdates();
    					} 
    				}
    				c.specAccuracy = 1.0;
    				c.specDamage = 1.0;
    				c.delayedDamage = c.delayedDamage2 = 0;
    				if(c.usingSpecial && !c.usingMagic) {
    					if(c.duelRule[10] && c.duelStatus == 5) {
    						c.sendMessage("Special attacks have been disabled during this duel!");
    						c.usingSpecial = false;
    						c.getItems().updateSpecialBar();
    						resetPlayerAttack();
    						return;
    					}
    					if(checkSpecAmount(c.playerEquipment[c.playerWeapon])){
    						c.lastArrowUsed = c.playerEquipment[c.playerArrows];
    						activateSpecial(c.playerEquipment[c.playerWeapon], i);
    						c.followId = c.playerIndex;
    						return;
    					} else {
    						c.sendMessage("You don't have the required special energy to use this attack.");
    						c.usingSpecial = false;
    						c.getItems().updateSpecialBar();
    						c.playerIndex = 0;
    						return;
    					}	
    				}
    				
    				if(!c.usingMagic) {
    					c.startAnimation(getWepAnim(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()));
    					c.mageFollow = false;
    				} else {
    					c.startAnimation(c.MAGIC_SPELLS[c.spellId][2]);
    					c.mageFollow = true;
    					c.followId = c.playerIndex;
    				}
    				Server.playerHandler.players[i].underAttackBy = c.playerId;
    				Server.playerHandler.players[i].logoutDelay = System.currentTimeMillis();
    				Server.playerHandler.players[i].singleCombatDelay = System.currentTimeMillis();
    				Server.playerHandler.players[i].killerId = c.playerId;
    				c.lastArrowUsed = 0;
    				c.rangeItemUsed = 0;
    				if(!usingBow && !c.usingMagic && !usingOtherRangeWeapons) { // melee hit delay
    					c.followId = Server.playerHandler.players[c.playerIndex].playerId;
    					c.getPA().followPlayer(c.playerIndex);
    					c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
    					c.delayedDamage = Misc.random(calculateMeleeMaxHit());
    					c.projectileStage = 0;
    					c.oldPlayerIndex = i;
    				}
    								
    				if(usingBow && !usingOtherRangeWeapons && !c.usingMagic || usingCross || c.playerEquipment[c.playerWeapon] == 15241) { // range hit delay	
    					if(c.playerEquipment[c.playerWeapon] >= 4212 && c.playerEquipment[c.playerWeapon] <= 4223) {
    						c.rangeItemUsed = c.playerEquipment[c.playerWeapon];
    						c.crystalBowArrowCount++;
    					} else {
    						c.rangeItemUsed = c.playerEquipment[c.playerArrows];
    						c.getItems().deleteArrow();
    					}
    					if (c.fightMode == 2)
    						c.attackTimer--;
    					if (usingCross)
    						c.usingBow = true;
    					c.usingBow = true;
    					c.followId = Server.playerHandler.players[c.playerIndex].playerId;
    					c.getPA().followPlayer(c.playerIndex);
    					c.lastWeaponUsed = c.playerEquipment[c.playerWeapon];
    					c.lastArrowUsed = c.playerEquipment[c.playerArrows];
    					c.gfx100(getRangeStartGFX());	
    					c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
    					c.projectileStage = 1;
    					c.oldPlayerIndex = i;
    					fireProjectilePlayer();
    				}
    											
    				if(usingOtherRangeWeapons) {	// knives, darts, etc hit delay
    					c.rangeItemUsed = c.playerEquipment[c.playerWeapon];
    					c.getItems().deleteEquipment();
    					c.usingRangeWeapon = true;
    					c.followId = Server.playerHandler.players[c.playerIndex].playerId;
    					c.getPA().followPlayer(c.playerIndex);
    					c.gfx100(getRangeStartGFX());
    					if (c.fightMode == 2)
    						c.attackTimer--;
    					c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
    					c.projectileStage = 1;
    					c.oldPlayerIndex = i;
    					fireProjectilePlayer();
    				}
    
    				if(c.usingMagic) {	// magic hit delay
    					Client o = (Client)Server.playerHandler.players[i];
    					int pX = c.getX();
    					int pY = c.getY();
    					int nX = Server.playerHandler.players[i].getX();
    					int nY = Server.playerHandler.players[i].getY();
    					int offX = (pY - nY)* -1;
    					int offY = (pX - nX)* -1;
    					c.castingMagic = true;
    					c.projectileStage = 2;
    					if(c.MAGIC_SPELLS[c.spellId][3] > 0) {
    						if(getStartGfxHeight() == 100) {
    							c.gfx100(c.MAGIC_SPELLS[c.spellId][3]);
    						} else {
    							c.gfx0(c.MAGIC_SPELLS[c.spellId][3]);
    						}
    					}
    					if (o.freezeTimer > 0) {
    						o.barrageOrb = 1;
    					} else if (o.freezeTimer <= 0) {
    						o.barrageOrb = 0;
    					}
    					if(c.MAGIC_SPELLS[c.spellId][4] > 0) {
    						c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, 78, c.MAGIC_SPELLS[c.spellId][4], getStartHeight(), getEndHeight(), -i - 1, getStartDelay());
    					}
    					if (c.autocastId > 0) {
    						c.followId = c.playerIndex;
    						c.followDistance = 5;
    					}	
    					c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
    					c.oldPlayerIndex = i;
    					c.oldSpellId = c.spellId;
                        c.spellId = 0;
    					//Client o = (Client)Server.playerHandler.players[i];
    					if(c.MAGIC_SPELLS[c.oldSpellId][0] == 12891 && o.isMoving) {
    						//c.sendMessage("Barrage projectile..");
    						c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, 85, 368, 25, 25, -i - 1, getStartDelay());
    					}
    					if(Misc.random(o.getCombat().mageDef()) > Misc.random(mageAtk())) {
    						c.magicFailed = true;
    					} else {
    						c.magicFailed = false;
    					}
    					int freezeDelay = getFreezeTime();//freeze time
    					if(freezeDelay > 0 && Server.playerHandler.players[i].freezeTimer <= -3 && !c.magicFailed) { 
    						Server.playerHandler.players[i].freezeTimer = freezeDelay;
    						o.resetWalkingQueue();
    						o.sendMessage("You have been frozen.");
    						o.barrageorb = 1;
    						o.frozenBy = c.playerId;
    					}
    					if (!c.autocasting && c.spellId <= 0)
    						c.playerIndex = 0;
    				}
    
    				if(usingBow && Config.CRYSTAL_BOW_DEGRADES) { // crystal bow degrading
    					if(c.playerEquipment[c.playerWeapon] == 4212) { // new crystal bow becomes full bow on the first shot
    						c.getItems().wearItem(4214, 1, 3);
    					}
    					
    					if(c.crystalBowArrowCount >= 250){
    						switch(c.playerEquipment[c.playerWeapon]) {
    							
    							case 4223: // 1/10 bow
    							c.getItems().wearItem(-1, 1, 3);
    							c.sendMessage("Your crystal bow has fully degraded.");
    							if(!c.getItems().addItem(4207, 1)) {
    								Server.itemHandler.createGroundItem(c, 4207, c.getX(), c.getY(), 1, c.getId());
    							}
    							c.crystalBowArrowCount = 0;
    							break;
    							
    							default:
    							c.getItems().wearItem(++c.playerEquipment[c.playerWeapon], 1, 3);
    							c.sendMessage("Your crystal bow degrades.");
    							c.crystalBowArrowCount = 0;
    							break;
    						}
    					}	
    				}
    			}
    		}
    	}
    Client.java
    Code:
    		if(attackTimer == 1){
    			if(npcIndex > 0 && clickNpcType == 0) {
    				getCombat().attackNpc(npcIndex);
    			}
    			if(playerIndex > 0) {
    				getCombat().attackPlayer(playerIndex);
    			}
    		} else if (attackTimer <= 0 && (npcIndex > 0 || playerIndex > 0)) {
    			if (npcIndex > 0) {
    				attackTimer = 0;
    				getCombat().attackNpc(npcIndex);
    			} else if (playerIndex > 0) {
    				attackTimer = 0;
    				getCombat().attackPlayer(playerIndex);
    			}
    		}
    Line 1461:
    Code:
    	getCombat().attackPlayer(playerIndex);


     

  2. #2  
    I'm President Carter


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    Still need help with this and I'm still paying.


     

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    I'm President Carter


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    Edited, and paying $20 now.


     

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    Why would you show your attackPlayer void if it has to do with hits?
     

  5. #5  
    I'm President Carter


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    Quote Originally Posted by brkownz View Post
    Why would you show your attackPlayer void if it has to do with hits?
    Because you are attacking a player in the Duel Arena.


     

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    bump since ill be the one that ends up payin (hes a jerk)
     

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    post these:
    combatassistant.java
    playerassistant.java
    and playerhandler.java

    ill take a look and see if i can fix, if i can ill do it for free dont worry bout it.
    [Only registered and activated users can see links. ]
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    I can help but I don't see the problem in the provided code.
     

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    Quote Originally Posted by I'm A Jerk View Post
    Because you are attacking a player in the Duel Arena.
    That handles the attacking the animations etc. you have to show your playerDelayed hit or something where it handles the hits and appends it.
     


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